Shoreline hidden stashes map

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shoreline hidden stashes map

Spawn Points. Town; Brown House. Town; General Store. Town; General Store Alternant. Town; Wood Shed. Town; Red Shed. Town; Red Fence.

Cabins; Garage. Cabins; Red Brick House. Cabins; Shit House. Cabins; Gardens.

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Swamp; Far Wall. Swamp; Shrek's House. Swamp; Church View. Road to Customs; Forest Wall. Road to Customs; Guard Tower. Customs; Forest wall Alternate. Customs; Cell Tower. The Plains; Arch Rock. The Plains; Woods. The Plains; Power Lines.

The Plains; Below Crack Shack. CCP; The Rock. CCP; Truck Spawn. CCP; Blue Fence.Scalable maps rich in detail, ideal for veterans and beginners in the game. We completed a year of existence in June, and with the help of donors we are going to stay another year online. Thank you very much for your support!

This year I had an electric incident and ended up burning my entire desktop, delayed with several updates scheduled for the site, but I'm resuming work and gradually the site will be complete and updated. I have received some messages from people wanting to help with translations, corrections, etc. I apologize for not answering everyone, I'll eventually need a hand, I'll get back to you as soon as I can. The industrial estate and facilities of chemical factory 16 were rented out illegally to the TerraGroup company.

Factory Full Map Ingame Map. A large area of industrial park land situated adjacent to the factory. This area houses a customs terminal, fuel storage facilities, offices, and dorms as well as a variety of other infrastructure buildings. Customs Full Map Ingame Map. Woods Full Map Ingame Map. The Shoreline makes up a large part of the outskirts of Tarkov and is located next to the Port. The area houses a partially abandoned village, modern private housing, agricultural fieldslong stretches of beach, a boating facility, gas station, weather station, and cellular tower as well as other commercial facilities.

Shorelines main point of interest is the "Azure Coast" health resort which consists of several luxurious buildings. The resort is exclusively powered by a nearby hydroelectric power plant.

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The resort had previously been used as temporary accomodation for members of TerraGroup and the corporations associated divisions in preparation for the evacuation of Tarkov Port.

The South interchange is a key location for transport in the city. This strategic area connects the port and harbour with the industrial outskirts of Tarkov. Underground laboratory complex TerraGroup Labs is a secret object right under the center of Tarkov. The secret Federal State Reserve Agency base that, according to urban legends, contains enough supplies to last for years: food, medications and other resources, enough to survive an all-out nuclear war.

Reserve Full Map Ingame Map.In no area does this ring truer than in the Woods, which is rather confusing and difficult to traverse because of the trees and uneven ground that compose the terrain.

Hidden Stashes on Shoreline - An excellent alternative to make money - Escape From Tarkov

First, this is a Normal map. The much tougher ones are known as Insane maps, which are the Factory and Customs. The former is on the westernmost part of the map, while the latter is on the east, a few meters north of the middle. Right smack in the middle of the map are the cabins in the workhouse area, where you can get food rations. Another is what players have dubbed as the flash drive tentwhich is located on the eastern side of the shoreline.

One spawn point worth noting is the one around the forest area northwest of the checkpoint and a few yards southeast of the Ritual area. Also, a very few yards west of checkpoint is a parked car where you can find vital items, including a briefcase. The former will need you to give Roubles while the latter will ask for the namesake keywhich you can find in the eastern edge of the map.

Lastly, for the Danger Areas, aside from the spawn points where players will definitely be camping, watch out for the shoreline southwest of the Boat extraction and Sniper Rock. Woods are unsafe places, especially the one in Escape from Tarkov.

Joe was born and raised in Portland, OR. As an illegitimate son of Zeus, Joe sometimes struggles with his humanity vs. Necessary cookies are absolutely essential for the website to function properly. This category only includes cookies that ensures basic functionalities and security features of the website. These cookies do not store any personal information. Any cookies that may not be particularly necessary for the website to function and is used specifically to collect user personal data via analytics, ads, other embedded contents are termed as non-necessary cookies.

It is mandatory to procure user consent prior to running these cookies on your website. News Editorials Omega Underground. Things we dig. Guide to Starting, Loot, and Danger Areas. How to Escape from Tarkov Woods? Tags sponsored post.Trying to learn the Customs map in Escape from Tarkov? The maps in EfT can be daunting, with lots of information to learn in order to effectively make your way through a raid.

From spawns and to extracts, to good loot spots and areas where enemies are likely to be, understanding the locations and points of interest is one of the most critical parts of playing Escape From Tarkov. Knowing the Customs map spawns is important because it informs your immediate decision making; do you go for nearby PMC spawns in the hope of grabbing a quick kill, rush the loot spots, or try and track down the boss quickly?

Spawns are divided into two sides, Customs to the west and Warehouses on the east. Your extraction points are determined by your spawn and will always be on the opposite side of the map.

This means that as you move across the map, you will be parallel with those who spawned on your side and heading directly at those on the opposite — avoiding firefights is pretty tricky. These locations are all around the large red customs warehouse that gives the map its name, and range from the west wall beyond the storage facility and up to the railroad by the river.

The east side of the map has its spawn points distributed in a horseshoe shape that circles around the north hills and down towards the old gas station. These spawns are close to three of the four potential boss spawns and give you a good opportunity to get an early drop on him, however the wooded hills mean that nearby players can get to you very quickly.

Learning one or two extracts can be enough for you to escape from time to time, but the more options you have available the higher your chance of success. Being able to change a plan on the fly and switch extract can be an invaluable skill.

Only three extracts on the Customs map are permanently available, one on the east side, and two on the west. Crossroads is an always-open PMC extract that is in the northwest most corner of the map.

There are some vehicles to provide you with cover, but otherwise you are surrounded by long roads with good sightlines, as well as a cut through that leads into storage. The Trailer Park extract is on the south wall, just down from the storage facility in the east. The third extract is in the southeast corner of the map and is only available if you spawn on the east. It is a bunker with a rebar gate blocking the entrance. When you open it, you have to go down some stairs to reach the escape point, so be aware of potential campers hiding around the corner.

On the North side of dorms there is an exterior wall with an SUV parked in a gate. If you pay the driver then you can extract up to four people out. Be aware that each player needs to pay the full sum. At the north point of the river there is a rock with a campfire.

If the fire is lit, then you are good to tuck in by the shoreline and get an extract that can save you some travel over dangerous terrain.

shoreline hidden stashes map

At the southern point of the river there is a Russian roadblock along the road. If the searchlight on the gate is on, then you can use this location to extract.

Be aware of the long sightlines across the river and down the road. On the southeast side of the map, tucked in some shrubbery behind a warehouse, is a second bunker. At the south of the warehouse section is a bridge with some old train cars abandoned on it. If you pass below or over, you will reach a desolate gas station.

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There will be green flares to signal that the extract is available and will require you to go inside the building and down some stairs in the back to reach your evac point.

Be aware of Scavs who spawn in this area. The two buildings in the north of the map contain many weapon boxes where you can find attachments and guns. Often there will be Scavs in and around the buildings who you can pick off for some gear and items. Inside the three-story building is a room locked with a marked key. Getting access to this room can provide incredibly valuable items, ranging from the M assault rifle, to a weapons case worth over a million roubles.

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Other players will likely be gunning for this loot, so be ready for heavy fire. The Boss Scav in Customs is named Reshala, and can be found in either dorms, or the new gas station. He can sometimes roam out from these locations to the Military checkpoint, or the radio tower on the hill. He has four guards who will follow and protect him.Maybe your scav has shit gear? Want to get familiar with Shoreline?

First one will be referred to a lot in this guide while the second one is a general aid for locating stashes. Note that map 2 is upside down for some reason. Shoreline is an interesting map where despite its size, most PMC and scav action focuses on 4 areas: The health resort, the pier, the weather station and occasionally the power station. You can easily fill your bags while running towards your preferred exfil and usually avoid other players entirely.

Fastest runs can be as low as 7 minutes based on spawns. First I will cover the general routes you want to use when running the map, then explain the most useful stash locations. Look at the map in image 1. Shoreline is essentially divided in 2 parts by the river running north to south in the middle of the map. Crossing the river safely is the biggest challenge of the map, and whether we spawn in the east or west side of it will decide how we will clear the map.

If you spawn west of the riveryour goal is to run north along the east side of the map, Then either hug the north side of the map and cross the river either at Rock Passage or South of the resort, under the landed chopper. Then make your way through the Swamp village if you still need loot and exit from Ruined House Fence, or continue south towards Svetliy Dead end or Ruined Road exits.

Example run: You spawn on the road near Road to Customs exfil. Grab stash 18, run towards the radio tower for stash 17, head back north for Then make the long way north check weapon house if you want to for stash If you spawn east of the riveryou more or less do the same in reverse.

If you spawn in the neighborhood, check stashes near Village and maybe Downtown avoid cottagesthen head north for the Swamp village and loot more stashes. Either pass river at Rock passage or south of helipad, then head towards your exit South Fence Passage or Road to Customs while picking up the closest stashes en route.

Escape from Tarkov – Learn the Factory Map in 2020

Example run: You spawn at Village. You hear gunshots to the e ast so you quickly make your way through stashes 1 and 2 and head for the Swamp. You loot the green house for good measure and then work your way through stashes Run east past the broken truck and loot stash 11 on the hill with tent.

You decide to exit via north, looting stash 13 and going over the river skip 35 because your bags are probably full enough and run east along the north boundary, picking up 14 before you exit through South Fence Passage.

Extra: If you spawn far southwest or southeastand prefer speed over safety, you can run along the south side of the map while picking up stashes. Also, you may seldom not have other exits but Lighthouse and Resort. On these times just head to whichever seems quieter and hope for the best. Remaining stashes are a little out of the way, but it may be worth learning about them later if you seek to change up your routes or want to pick them up on your PMC runs.

Or you can simply look for an AI scav with a backpack and kill it. You may find one patrolling the road to southeast but I find it unreliable. Listen for gunshots and take your time looking around before you go for the cross at either Rock Passage or near bus terminal.

If you want to maximize survival rate, perhaps avoid running right along the edge of the map as other players sometimes choose to do that too. If you like doing these or similar runs, you may want to invest in a Lucky Scav Junkbox so you can easily hoard barter goods and later sell them in a bulk or use them for bartering or hideout upgrades. You find a lot of ammo in stashes and identifying them may be hard when starting out.

This should be a great way for anyone to make reliable money with no risk, and while you may not find ultra rare big ticket items this way it should be a good alternative to ruining the game by playing hatchling. Why Shoreline? Why stashes? The routes to use Look at the map in image 1.Sign In. From Escape from Tarkov Wiki.

Jump to: navigationsearch. Media in category "Map Images" The following files are in this category, out of total. Actual caches 37 map shoreline. Bad Rep Evidence Customs.

shoreline hidden stashes map

Blood of War - Part 3 Map. Blue Keycard Spawn Location. BP Depot Marked Map. CFS Map. Checking Map. Chemical1 Traincar Map. Customs Dealmaker Haunt. Customs Hidden Stashes.

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Customs Map 0. Customs map glory4lyfe. Customs Nuxx 1. Customs scavs. Delivery from the past Customs. Delivery from the past Factory. Dorm 3. Dorm room Key Location Map. Dorm2 Key Map Location. Drone Map Land Lease. Eagle Eye Locations. Emercom Location. Escape from Tarkov Factory Map by stealtheh. Factory 0. Factory Map 0. Gluhar Spawn Locations. Humanitarian Supplies Map. Hunting Stand map. Interchange Database part 1 Guide.Home Discussions Workshop Market Broadcasts. Change language.

Install Steam. Store Page. It is only visible to you. If you believe your item has been removed by mistake, please contact Steam Support. This item is incompatible with Avernum: Escape From the Pit. Please see the instructions page for reasons why this item might not work within Avernum: Escape From the Pit. This item will only be visible to you, admins, and anyone marked as a creator. This item will only be visible in searches to you, your friends, and admins.

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There are at least 41 hidden caches in Avernum. I provide the location of each one, giving a screenshot of the location and hopefully showing a nearby location on the map for reference. I also provide a verbal description of the location.

This item has been added to your Favorites. Created by. Guide Index. Helpful tips. Eastern Gallery starting area. North-eastern Avernum: Formello and Fort Draco area. South-eastern Avernum: area around Mertis and Tower of Magi. Great Cave. Central Avernum: Slith lands. Northern Avernum: Lands of Kyass and Giants. Abysmal Chasm: Area north of Fort Saffron.

Drake Tunnels: Caves west of Fort Remote. Abyss: Area around Spire. Northern Isles. North-western Avernum: Demon lands. Greetings, fellow treasure hunters! As you hopefully know already, scattered all over Avernum are hidden caches filled with mostly minor treasures.

You might be just in for it for an achievement, or maybe you want to totally perfect your stats screen.

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It's okay, many people like that! I will provide a list of caches in each area as well as screenshots.

Escape From Tarkov Customs Loot Map

For areal division, I have used the general area in the map instead of the in-game messages about arriving into different areas. This should be okay, because the screenshots and descriptions will do the trick anyway. Mind you, there are some rather minor but still spoilers in there. If relevant to the plot, I have hidden them, but screenshots might give something out regardless.

You can only find caches on the world map. Before opening, caches look like this: Before you can open a cache, you need to have a sufficient level of Cave Lore CL.


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